Minecraft mob loot table download
Loot tables use number providers in some places that accept an int or float. They can either be defined as a constant value or as an object. The possible values for type and associated extra contents:. Below is a list of all loot tables that exist by default.
More tables can be added in the world save for use with custom maps. Note that some blocks, such as bedrock, end portals and other blocks unbreakable in survival do not have loot tables, some blocks share loot tables namely wall and floor variants of blocks and that certain drops, namely head drops from charged creepers and the wither's nether star, are currently not covered by loot tables.
Custom data packs use loot tables to change what loot can spawn in containers or drop by mobs. They can either change existing loot tables or create new ones. This is the file structure:. The JSON files go in this folder. Vanilla loot tables are grouped into 4 categories: gameplay fishing , entities , blocks , and chests , with some tables being in subfolders of those. This makes every zombie in that world use the datapack's loot table rather than the default zombie loot table.
Loot tables are namespaced. To create a custom loot table, first create a new folder for the custom namespace, and then create loot tables within following a similar structure. Then, summon the mob with the data tag DeathLootTable set to the name of the directory and file without the. Issues relating to "Loot table" are maintained on the bug tracker.
Report issues there. Minecraft Wiki. Minecraft Wiki Explore. Main Page All Pages. Minecraft Minecraft Earth Minecraft Dungeons. Useful pages.
Minecraft links. Gamepedia support Report a bad ad Help Wiki Contact us. Explore Wikis Community Central. Register Don't have an account? Loot table. History Talk LootTable : Loot table to be used to fill the container when it is next opened, or the items are otherwise interacted with. When the container is a chest that is part of a double chest, only the half corresponding to the tagged single-chest is affected. LootTableSeed : Seed for generating the loot table. Works similarly to the seeds for worlds.
The root tag. DeathLootTable : Loot table to be used for the items that drop when the entity is killed. DeathLootTableSeed : Seed for generating the loot table. The root tag type : Optional type of the loot table.
A function. Valid functions are described below. If multiple conditions are specified, all must pass. A condition. Valid conditions are described below. Each pool used generates items from its list of items based on the number of rolls. Pools are applied in order. A pool. Specifies the number of rolls on the pool. Specifies the number of bonus rolls on the pool per point of luck.
Rounded down after multiplying. One entry is chosen per roll as a weighted random selection from all entries without failing conditions. An entry.
The default, if not changed by functions , is a stack of 1 of the default instance of the item. For type 'tag' item tag to be used, e. For type 'dynamic', can be contents for block entity contents or self for banners and player skulls.
Add a condition to this option. Quality A big number for precious items a big value add chances for players with luck points , a negative value for junks. Enchantement Table XP point to send to the enchantment table to enchant this item. Enchantement Manual Choose one or more enchantment that can be apply. Data Data value for this item Min: Max: Add a condition to this option. Looting Enchantement Item number to add for each looting enchantment level.
Smelt Virtualy smelt item Add a condition to this option. This option allow you to add custom condition for the item Add a condition to this option. X Mob in fire Only if the entity is in fire The mob itself The mob killer The mob killer, only if it's a player Which entity must be in fire? Score Which score s must have the entity? The mob itself The mob killer The mob killer, only if it's a player Which entity affect the score?
Add a score. Chance Define percentage chance.
0コメント